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#Eve fitting guide slots mod#
If you can afford it slotwise, you might want to swap a damage mod for a damage control (raising your resist slots to 5) when facing those npc's that are hitting your weakest natural resists (angel, drones. And, best of all, damage controls are not stacked it seems. Your mileage may vary due to slight differences in racial base resists, don't hesitate to check it.Īs you armor tankers may have noticed, I prefer damage controls over EANMs, while the later gives better resists it's nice to have a 50-60% hardened hull for that emergency warp out. Rogue drones: armor tanks: 3*Exp active/1*Kin active - shield tanks: 1*Exp active/1*Kin active/2*Inv field Mercenaries: armor tanks: 2*Kin active/2*Therm active - shield tanks: 2*Therm active/1*Kin active/1*Inv field Minmatar republic: armor tanks: 2*Exp active/1*Kin active/1*DCU - shield tanks: 1*Em active/1*Exp active/2*Inv field Serpentis/Caldari state/Gallente federation: 2*Kin active/2*Therm active Sansha/Blood raider/Amarr empire: 2*Em active/2*Therm active This applies to ships with no resists bonus, for these it's specific for each ship (use EFT).Īngel: armor tanks: 3*Exp active/1*Kin active - shield tanks: 2*Exp active/2*inv field
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So here is the same breakdown as above but translated in hardeners: Hp regen is done by a Large armor repairer on armor tanks and a Large (or X-Large) shield booster+Shield boost amplifier on shield tanks. This article applies mostly to LVL4 missions as they're the ones needing the most tank.įor a LVL4 battleship setup, I recommend dedicating 1-2 slots to hp regen and 4 slots to resists, the rest is up to you. And if you choose to trust me, please don't come complaining if you're blown up.
#Eve fitting guide slots free#
I calculated those from the eve.info mission dps lists, of course they may be flawed, feel free to make your own calcs. Minmatar republic: 0.5 exp/0.2 em/0.2 kin/0.1 therm Gallente federation: 0.5 kin/0.4 therm/0.1 em Serpentis/Caldari state: 0.5 kin/0.5 therm Sansha/Blood raider/Amarr empire: 0.5 em/0.5 therm So here is a breakdown of those proportions: What isn't clearly stated is damage type proportions, and that is the key to good mission tanking. All the rat factions you see in missions have a primary damage, a secondary damage and sometimes other marginal damage types.Įveryone knows the rat damage types (example: guristas do kinetic and thermal), its in half the character bios.